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import threading
import time
from pynput.keyboard import Key, Controller as KeyboardController
from pynput.mouse import Button, Controller as MouseController
from foreign.parse.crash_exception_handling import *
@crash_exception_handling
def keystroke_action(inject):
keyboard = KeyboardController()
mouse = MouseController()
for command in inject:
command = command.split(' ')
c_type, c_data = command[0], command[1]
if c_type == 'press':
try:
c_data = eval(f'Key.{c_data}')
except:
pass
finally:
keyboard.press(c_data)
keyboard.release(c_data)
elif c_type == 'hold':
try:
c_data = eval(f'Key.{c_data}')
except:
pass
finally:
keyboard.press(c_data)
elif c_type == 'release':
try:
c_data = eval(f'Key.{c_data}')
except:
pass
finally:
keyboard.release(c_data)
elif c_type == 'type':
keyboard.type(' '.join(command[1:]))
elif c_type == 'position':
mouse.position = [int(position) for position in c_data.split(',')]
elif c_type == 'move':
move_positions = [int(position) for position in c_data.split(',')]
mouse.move(move_positions[0], move_positions[1])
elif c_type == 'mhold':
mouse.press(eval(f'Button.{c_data}'))
elif c_type == 'mrelease':
mouse.release(eval(f'Button.{c_data}'))
elif c_type == 'click':
mouse.press(eval(f'Button.{c_data}'))
mouse.release(eval(f'Button.{c_data}'))
elif c_type == 'dclick':
mouse.click(eval(f'Button.{c_data}'), 2)
elif c_type == 'scroll':
scroll_positions = [int(position) for position in c_data.split(',')]
mouse.scroll(scroll_positions[0], scroll_positions[1])
elif c_type == 'sleep':
time.sleep(float(c_data))
else:
raise Exception('Invalid keystroke command')
def keystroke(inject):
threading.Thread(target=keystroke_action, args=(inject,), daemon=True).start()
return {'message': 'Keystroke thread started', 'text_mode': 'primary', 'text_extras': {'point': True}}
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